One-Shot Recap: “Joining the Circus” Part Two
When last we left our heroes, they have obtained horses from two City guards named Rikard and Mortimer, and continued eastward to Longsaddle via the Neverwinter Wood. There was an option to follow the road south and around the woods, but they decided that it would be better to just go through the woods, even though it may be a more perilous journey.
The next day was spend on horseback when able, and when the forest path got thicker they had to continue on foot, with the horses behind them. Eventually, when the trees thinned, they came across an old hut, observed it for a bit, and decided to enter it in hopes of gaining some clues to Gir-Von whereabouts. The hut was seemingly empty, but only when they all entered it a cold breeze slammed the front door shut and the matron Agatha, the elven banshee came before them.
When the undead demanded their business in her home, the players used their quick thinking to converse with the elven spirit in stead of battling her, which proven to be the better option. She informed them that the lad they seek (they convinced her that Gir-Von is a fugitive and needs to be brought back to justice) came to her two days ago and was very rude. She frightened him, causing him to flee to the east, apparently towards his destination. They ensures her that they will get to him, and she reached to a chest in the room to give them a polished transparent stone, instructing them to think of the one they pursue, and the stone will shine the way.